Reka_L's HearthStone Puzzle #1


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rule.
1. Your turn.
2. Win.
3. Your deck remains no more cards. but you've not draw fatigue cards yet.
4. Enemy's deck remains 1 card.

 

Your Hands 9 cards list

[1 mana cost] Power word : Shield - Give a minion +2 Health. Draw a card.
[1 mana cost] Power word : Shield - Give a minion +2 Health. Draw a card.
[4 mana cost] Dark Command - Gain control of an enemy minion with 3 or less Attack until end of turn.
[4 mana cost] Auchenai Soulpriest - Your cards and powers that restore Health now deal damage instead.
[1 mana cost] Elven Archer - Battlecry : Deal 1 damage.
[1 mana cost] Voodoo Doctor - Battlecry : Restore 2 Health.
[1 mana cost] Voodoo Doctor - Battlecry : Restore 2 Health.
[2 mana cost] Ironbeak Owl - Battlecry : Silence a minion.
[5 mana cost] Stormpike Comando : Battlecry : Deal 2 damage.

Enemy Fields

[5 mana cost] Abomination - Taunt. Deathrattle : Deal 2 damage to ALL characters.
[4 mana cost] Lightspawn - This minion's Attack is always equal to its Health.
[4 mana cost] Sen'jin Shieldmasta' - Taunt

Your Fields


[3 mana cost] Jungle Panther - Stealth

 
Enemy Hands

[6 mana cost] Holy Fire : Deal 5 damage. Restor 5 health to your hero.


If you can't win this turn, you will defeat on next enemy turn.

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